An overview of animation

Related topics Basic Concepts Animation is a sequence of successive still images that produces an illusion of movement when played back. Using interactive animation in its user interface can give an application a unique personality as well as improve the user experience. Animation can help to communicate major state changes in the user interface and help to manage the complexity of the user interface.

An overview of animation

Animation sharing Animations allow you to tell a story with your 2D and 3D GIS content, such as showcasing a critical region or by flying through a 3D view of the area and turning on analysis results.

You can then export your animation to a common video format. Animations are built by defining a small set of keyframes, or waypoints, within the view and configuring how the software interpolates the transitions between them.

Windows Animation Overview | Microsoft Docs

A keyframe contains the viewpoint, layer visibility, time, and range properties of the map, which can be used singularly or in combination depending on your needs.

Examples of animations include the following: Previewing a parade route camera animation in 3D Communicating rezoning impacts on critical habitats layer animation in 2D Visualizing historical population changes time animation in 2D Viewing individual floors for a building range animation in 3D The Animation tab The Animation tab is a contextual tab, so it only appears when the active map or scene contains an animation.

To start working with animation, click the Add button in the Animation group on the View tab. This opens the Animation tab, which contains all of the tools for creating, editing, and exporting your animation.

The controls and settings on the Animation tab are grouped according to their desired use and purpose and are described below. Display group In the Display group, you can control the visual feedback of the path and keyframes of your animation. The path and keyframe graphics help you find and fine-tune the line of action and keyframe timing.

Sometimes a quick visualization is all you need to understand a playback behavior you may not have been expecting, and improve your editing experience with dynamic feedback. The path and keyframes will not appear during export to video or live playback.

Create group The Create group is where you begin to build your animation. The Append tool is the primary tool for creating keyframes and defining the path between those keyframes.

Append has four transition types—Fixed, Linear, Hop, and Stepped—that give you control over the interpolated camera path. Use the other controls to create animations by importing bookmarks, use time or range data as a reconfigured animation format, adjust the default spacing between keyframes, and indicate whether you want to author keyframes that maintain the travel speed between them.

You can also control whether your keyframes are appended to the start of your animation rather than the end. Edit group The Edit group contains tools for modifying an animation.

You can update keyframes, insert a new keyframe along the animation path, delete keyframes, and modify the timing between keyframes. The Keyframe List allows you to quickly select a keyframe from a drop-down list and adjust properties such as the flight path curvature type for the line of action to the next keyframe and keyframe timing.

Use Zoom To to update the map or scene to a selected keyframe's location. For highly detailed editing, use the Animation Properties pane.

Playback group Playback controls allow you to review your animation. You can play it at real speed or manually step through individual keyframes, configure playback as a continuous loop using Repeat, or only play back the camera position if improving playback performance is necessary.

The Duration time box allows you to increase or decrease the total time of the animation, whereas Current Time is exactly what you want to see in the view. When you type a value into Current Time, the view updates to show where you are along the animation timeline.

The First Animated Feature Film

There are also keyboard shortcuts associated with playback for convenience. The Animation Timeline pane is docked at the bottom of the application.

An overview of animation

It provides a visual display of the keyframes you are authoring and allows you to work quickly with keyframe selections. You can play back a selected keyframe or group of keyframes to verify changes, and rearrange, delete, or update keyframes.

An overview of animation

The Animation Timeline also allows you to only show keyframes containing particular properties to focus your interactive editing and playback experience. Overlay group Overlays are text or image elements added to the animation to provide additional information. There are numerous overlays provided as presets for 2D text, images, and dynamic overlays.

Presets have specific formatting already defined to simplify the process of incorporating them to your animation but can still be fully customized.

Text overlays include titles, paragraphs, and copyright information. Images include photographs and watermarks. Finally, dynamic overlays go a step further and incorporate camera information, range slider, and time slider information.

Dynamic text overlays change automatically based on the current property of the map for the selected keyframe. Edit text and image overlays by first selecting the overlay and then using the Overlay tab on the Animation Properties pane.Overview of the system for deforming Skeletal Meshes based on animation data using Animation Blueprints, Blendspaces, and Animation Sequences.

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Multimedia artists and animators create two- and three-dimensional models and animation. Multimedia artists and animators create two- and three-dimensional models, animation, and visual effects for television, movies, video games, and other forms of education: Bachelor's degree.

Overview of Jacobian IK. One of the first solutions to the Inverse Kinematics problem was the Jacobian Inverse IK Method. This method was largely used in robotics research so that a humanoid arm. Awesome Animation Fact: Animation has been around for a lot longer than you think.

According to Computer Science for Fun (published by Queen Mary, University of London), a 5,year old bowl found in Iran features an early precursor of animation.

Animation Overview | Microsoft Docs