You can find plenty. As someone who briefly flirted with a degree in psychology, I find this an interesting intellectual debate. I am consistently shocked and disappointed at the lack of scrutiny these studies receive when they are little more than artificial constructions of reality. Well, how about looking at the real world!
In the new study, Drs.
In fact, in the study published in the Journal of Youth and Adolescence, researchers found that the playing the video games actually had a very slight calming effect on youths with attention deficit symptoms — and helped to reduce aggressive and bullying behavior.
The children were part of an existing large federally funded project that examines the effect of video game violence on youths. The study is important in light of ongoing public debate as to whether or not violent video games fuel behavioral aggression and societal violence among youths, especially among those with pre-existing mental health problems.
Societal violence includes behavior such as bullying, physical fighting, criminal assaults and even homicide. And the news media often draws a link from the playing of violent video games to the perpetrators of school shootings in the United States.
The researchers found no association between the playing of violent video games and subsequent increased delinquent criminality or bullying in children with either clinically elevated depressive or attention deficit symptoms.
Their findings are in line with those of a recent Secret Service report in which the occurrence of more general forms of youth violence were linked with aggressiveness and stress rather than with video game violence. Although Ferguson and Olson warned that their results could not be generalized to extreme cases such as mass homicides, they strongly advocate for a change in general perceptions about the influence of violent video games, even within the context of children with elevated mental health symptoms.
And, despite the fear that violent video games may have instigated horrific behaviors by high-risk teens to senselessly take innocent lives, the evidence does not support the apprehension. Rick Nauert has over 25 years experience in clinical, administrative and academic healthcare.
He is currently an associate professor for Rocky Mountain University of Health Professionals doctoral program in health promotion and wellness. Nauert began his career as a clinical physical therapist and served as a regional manager for a publicly traded multidisciplinary rehabilitation agency for 12 years.
He has masters degrees in health-fitness management and healthcare administration and a doctoral degree from The University of Texas at Austin focused on health care informatics, health administration, health education and health policy.
His research efforts included the area of telehealth with a specialty in disease management. Retrieved on November 29,from https:In my opinion Violent Video Games does Contribute to Youth Violence because: Violent video games desensitize players to real-life violence, Violent video games teach youth that violence is an acceptable conflict-solving strategy and an appropriate way to achieve one's goals, and Playing violent video games increases aggressive behavior and arousal.
The potential influence of violent video games on youth violence remains an issue of concern for psychologists, policymakers and the general public. Although several prospective studies of video game violence effects have been conducted, none have. When youth view violence in video games, they are more likely to fear becoming a victim of acts of violence.
According to a joint statement by six leading national medical associations including the American Medical Association and American Psychological Association, this escalated fear results in youth not trusting others and taking.
The availability of video games has led to an epidemic of youth violence.
According to federal crime statistics, the rate of juvenile violent crime in the United States is at a year low. Cons of Violent Video Games There is decentralizing of the players to violence which happens in real- life thus increases the behavior of aggressiveness of the players.
There is an increase in the number of bullying reports in schools as well as around the environment. Violent video games contribute to youth violence.
It has been shown that violent video games can encourage young people to act violently. Children are immature and they cannot always tell the difference between real life and the fantasy world they see in video games.